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Is the “Metaverse” Virtual World a Future Trend?

by Bertram Clark
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Mark Zuckerberg announced at the end of October that he would change the company’s name to Meta, and would invest US$50 million to build the Metaverse platform, making the virtual world a hot topic.


The user is entering the virtual space through VR. (Photo via Unsplash)

New York (Merxwire) – In recent years, as the value of Bitcoin (BTC) and Ether (ETH) continues to rise, almost everyone is discussing blockchain, virtual currency, and cryptocurrency. On the one hand, it has also led to the trend of using NFT (Non-Fungible Token) to trade artworks. Even though people can understand virtual assets, fewer people apply them in their lives and can only make associations from some news reports. Therefore, many people were full of doubts about the virtual world, until Facebook CEO Mark Zuckerberg announced the change of the company name to Meta, and proposed the content of Metaverse, so that the feasibility of the virtual world was discussed again.

What is the concept of Metaverse? Players who have experienced VR (Virtual Reality) can understand better; it allows people to enter a virtual space where users can communicate, work, study, entertain, consume, create, etc., just like real life. Mark Zuckerberg first proposed Horizon Workrooms, which mainly uses VR devices to create virtual spaces to create a more realistic working environment. Users can use simulated images to conduct online business meetings and communicate in three-dimensional virtual space to obtain an immersive experience and a more realistic working experience, which is very suitable for working from home.

To understand Metaverse, you can start from the Roblox game platform. Roblox has more than 30 million members worldwide, and users can play games with other users through the platform. Because the platform has a high degree of freedom, players can design game content, create various virtual items, clothing, and shop. In May of this year, fashion brand Gucci opened a virtual store in Roblox and launched a limited virtual bag, “Queen Bee Gucci Dionysus,” with an original price of about US$5 and only two hours of use. In the case of continuous resale by players, the bag was finally sold for 350,000 Robux (approximately US$4,100).

Someone actually bought a Gucci virtual bag for US$4,100? This news shocked the world because it has surpassed the price of real bags (approximately US$3,400); even virtual items can be sold at high prices, illustrating the power of the virtual world. People are already willing to make high consumption in the virtual world, so what will happen in the future? This may mean that our future is getting closer and closer to the virtual world, and perhaps humans prefer to work and consume in the virtual world in the future.

Is the virtual world better than the real world? There is no absolute answer to this question because no one knows what kind of virtual world the future technology can take us to. Furthermore, people have many limitations in reality, such as physical limitations, spatial limitations, or various dreams that are difficult to achieve, but a virtual world constructed with programming languages can break these limitations relatively easily. It is undeniable that although the virtual world is still in the preparation stage, people have become more and more dependent on the Internet, for example, shopping, entertainment, working from home, and fewer people go out.

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